Stellaris autocannon. 99/day—nearly four times as much. Stellaris autocannon

 
99/day—nearly four times as muchStellaris autocannon  A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Data:Technology/tech nanite autocannon

RickusRollus • 10 mo. To truly hold the terminal egress you need a starbase with FTL inhibitor, this will force enemy fleets who are trying to claim the system to have to travel to the center and engage the starbase. 4 ##### ##### Improvements Automated Exploration and Automated. The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a nanite point-defense weapon. Content is available under Attribution-ShareAlike 3. nekonight • 4 yr. So the Cruisers could tank with small Plasma + Autocannon. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Industrial Base. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. These IDs are intended for use with the “research_technology” console command. You can do mix fleet with: Corvette PD + auto cannon + laser or disruptors Destroyer PD + missiles + Flak + PD or disruptors Cruiser Dev Torp + 4S Autocannon Laser + PD Hangar BB FAE + M whirlwind missiles + Hangar or switch for PD missiles and hangar Some are talking about Tachyon + Kinetic Artillery. Betrix5068 • 9 mo. Just don't build more than the amount of nanite deposits because those are all you get. While plasma cannons get larger bonuses than autocannons, this is not even close to making up for the lack of damage. - Gravitic weapons. They have good tracking and the highest DPS of small slot weapons but low range. research_technology <Tech ID> Copy. It also increases the amount of attachments an army can have to 3, and the max armies per. The problem is that it's a boast to some robots during a war dec, it could be called the T1 missile yield or the T2 missile yield if you stretched it. Award. 3; 2; Reactions:Questions-Comments about Flak, PD, and Autocannon from the wiki. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. 8. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. So the Cruisers could tank with small Plasma + Autocannon. Complex77 • Maintenance Drone • 4 yr. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. The autocannon is one of several ship weapons available for militarized spaceships. In this case, each ship within the fleet has specific roles as well as specific positions within the line of. As anti-shield weapon is also better then T3 railgun. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. Also, they have the shortest range weapons out of all the crises. Core Cracking. Gigastructural Engineering Version 3. Missiles: long range and high damage, but can be intercepted by point defenses. , Weapon_Autocannon_AC2_0-STOCK,Weapon,1,3 Weapon_Autocannon_AC5_0-STOCK,Weapon,1,2 Weapon_Autocannon_AC10_0-STOCK,Weapon,1,1 Weapon_Autocannon_AC20_0-STOCK,Weapon,1,1. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. If you want a nanite deposit for any reasons, select/click on a celestial object and use this command "Effect add_deposit = d_nanites_deposit 1" without quotation mark. 6 combat rebalance update. 16 DPS that is a 325% difference in base DPS before adjusting for modifiers Plasma Auto Hull- 9. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. However. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. Also you can get a damage boost against it from curator enclave. Being slaves by choice? I can see that if being a slave is all they've ever known; but…Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. Torpedoes don't need you to break shields first, Plasma and Laser have low. I'd be very surprised to see an MSS+PP or MSS+SS autocannon-heavy destroyers lose against same fleet size & tech MM+MMM+M cruisers. 7, but I hope the developers will listen to this and do something about it in 3. I have a question about the autocannon firing in sequential turns. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. This command will research the technology type with the specified ID. Currently 2 computers try to get inside the minimum range. Rate of fire: Fast; Spread: Wide; Flight speed: MediumAfrer analyzing & collecting debris, e. 392K subscribers in the Stellaris community. • 2 yr. research_technology Command Help. Click however many you want, or the Transfer All button. Plasma or Lasers. But wait a minute, you have played 500 hours of stellaris and. Destroyers got 1 Large and 2 Small Stormfire Autocannons on them while Corvettes have only 3 Small Stormfire Autocannons. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Data:Technology/tech nanite autocannon. 2. Technology. 来自群星中文维基. Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. 28. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Retrofit defense platforms. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. Within half an hour of finding another empire they declare war on me, if there…Select both fleets. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Portal Generator - T sized legendary. 500 alloys worth of Marauder missile corvettes will have 66. I'd personally consider it one of the best weapons for its slot, honestly. 6 composition, I advice :Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Suggested load order is the same as the collectistellaris. 1 is my own interpretation of a military focused Halo mod for stellaris. SpecOps, Modified SpecOps, Psi Spec Ops, Atmospheric Strike Craft, Aerial Gunship Squadrons, Suicide Squads, Light Amoured Battalions, Tank Divisions, Mech Warrior Units and Atmospheric Cruisers. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. So say I have a destroyer with the most PD/Flak that it can have and it's charging ahead. 3. XL: Lance Stellaris' recent 3. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. It will say “no sector” or something similar. Without further ado, here is Stellaris official patch notes. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. When shields are gone torpedoes should have finished armour too. Compatible with Stellaris V2. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. For example, normal missiles deal decent damage against hulls but are vulnerable to point-defense. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. One of the systems I have got one and it became active. I build my fleets to have roughly equal amounts of normal corvettes (Autocannon x3, torpedo corvettes (Energy Torp + Autocannon), destroyers (KA + Medium Gauss), Cruisers (Gauss in medium slots, KA in large, Autocannon in small) and BBs (carrier build with. Their defense is pretty average. Sending in a Demolitions Team using an Army. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Complex77 • Maintenance Drone • 4 yr. Wszystko Dyskusje Zrzuty ekranu Prace graficzne Transmisje Wideo Warsztat Aktualności Poradniki Recenzje Stellaris > Dyskusje ogólne > Szczegóły wątku. Members Online. Go to Stellaris r/Stellaris. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. 6 “Orion” update. It’s not so much fun, as it s easy to manage, letting you focus on other things. Autocannon VS Mass driver. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan,. Incase missed stream here ya go. . Railgun is starter. 61. 6 Orion has released. Torpedoes don't need you to break shields first, Plasma and Laser have low. What I loved about HW, and what I think is still relevant to Stellaris as a different type of game, are the incidental details. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. It's another herculean effort from the team that we hope you will enjoy! "STELLARIS 3. It has zero weight and nothing increases it. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. 1 . Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. 7 Technology List – T to Z. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. Reply. On the first tab on a planets menus it’s down the bottom second from the left if I remember correctly. Don't stress about armor or shield tech. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. 3. So our regular corvette design, missile + autocannon will be good. Mid-Late game look at Autocannon + Missile Corvettes and Giga Cannon + 2x Kinetic Artillery + 2x Proton/Neutron Launcher Battleships as your two fleet types. You need to start a new game. . So one is for evasive and fast ships, the other for big broadsiding ranged ones. the autocannon line actually deals more damage (to hull as well) than a disruptor #10. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. For sure I'm doing something wrong but for me it's just impossible. If the enemy got many Corvettes, or you crew (and Ship AI) is drunk,. Autocannon fleet power calculation might be the most important issue to fix currently. Stellaris Real-time strategy Strategy video game Gaming. 0) Number of years since game start is. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It improves the graphics of almost EVERY weapon in the game- adding. 4, so here's a collection of my standalone stuff. The new Science Ship Automation modules are: Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there. Its kind of like the Autocannon but for missiles that bypass shields and armour with a nice 25% buff to hull damage. TechnologyJob List. 8. Maybe it's what is used to help. Most warfare is settled through space combat. I hope to get some feedback from this great community too. You get lots of Minerals, and lots of excess Food helps your POPs grow faster. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. Costs 900 Engineering; Unlocks Autocannon; Railguns. )”. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. Eventually, I realized it (the cost increase) was because of research. 2023-05-14. A place to share content, ask questions and/or talk about the 4X grand strategy…There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. Mono-cruiser fleets are totally viable. A solid platform. 4: C6 Species Portraits; Dev Clash 2022 Prescripted Empires; Occupied Resources; UI Overhaul 1080p Plus; UI Overhaul Dynamic; Gigastructural Engineering & More (3. 4, aka "Cepheus", was released on 2022-05-12 with the checksum 7836 (note: patch 3. Stellaris Dev Diary #286 - Fear and Archaeotechs in First Contact. Depending on your empire ethics will determine the interactions available for you. 5+ AND V2. Plasma is definitely better in this setup over gamma lasers. To open the console, press ~ and then enter “research_technology (technology_id_here. 1; 2. Report. 2. The strategic element lies in fleet organization and ship design, as well as when and where to engage the enemy. Torpedoes deal with the armour and autocannon deals with shields. 392K subscribers in the Stellaris community. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. Dark Matter Drawing. 4. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Nanite autocannon is arguably the best weapon in 3. Some enemies have a shield focus (Unbidden, Spirit FE), so shield dampener is nice too. Roughly, my ratio has been 1-2-4-8. Again, in Stellaris, you are only limited by your imagination. All Fast Attack-class ships are manufactured at a special base with a strategic material refinery, so that these ships are 20% faster than other ships. 3 auto > railgun Stellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882. 27. Mar 10, 2023;As for the "best" corvette build- early game it doesn't matter. Autocannon. 9. This massive burst of hull damage means retreat is unlikely and neutron. Eventually, I realized it (the cost increase) was because of research. Again, you may have more less than this. tech_nanite_transmutation. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. If S, Gauss Cannon Reply Eisenblume. They can be on the outskirts firing while the autocannon corvettes take up the front lines. ago. I almost always prioritize rail/coil guns and mega/giga cannons. The Stellaris 3. 4 Stellaris Tech Id List – F to I. Go to Stellaris r/Stellaris. I'm currently researching torpedoes so I was thinking of adding one class of torpedo boat and then back them up with autocannon armed ships. 6 and some little future nuggets. Stellaris hotfix 3. and I gave it 2 PD weapons as well as a M autocannon and 2 lasers to help kill smaller ships. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. Torpedo corvettes with autocannon. 4:3:3 hull:shield:armor and 30% evade for cruiser-class ships, 3:1:1 and 20% for the mothership. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. x. Survey Systems - will survey. Fix Autocannons (Fleet Power via Damage) Thread starter NotAYakk; Start date May 4, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Due to the submod nature, a new save is required to access these new buildings. General Damage is best done bye Gauss Cannons. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. If you are going to put something in the other slot, make it an Autocannon since that. They can be found in special predetermined systems and rival moons in size and mass. Or perhaps something like "choose which tech you want to research at most, and your scientist will choose each tech required for that (or. Everything is glorious. for comparison Small stormfire autocannon- 19. That's a sign you need better hull-damage weapons, and more of them. Content is available under Attribution-ShareAlike 3. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Somehow this planet joined the core sector on its own, so. Probably has something to do with an L-Cluster outcome, and it's also. 8 “Gemini” - when you click Science Ship Automation - we have added the ability to enable or disable the modules. 25 / ×2. flak is a bit weaker overall, but. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ago. Always make your own if you can help it. 99 DPS. This. 000 of disruptor cruisers with the cruisers loosing basically nothing. May 22, 2016 @ 5:48am Plasma, Lasers and Disruptors. Stellaris Wiki Active Wikis. Basics. Autocannon and PD - Intended to take out the fighters and corvettes that come too close Hangars - Because I like the idea of bombers Kinetic Arty Lasers Pulsar - No shields, only lasers to be used only in systems with the zero shield modifier. 7. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. Legacy Wikis. 2. So now, fleet composition. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. - Biological weapons and armors. This building requires one nanite upkeep and produces two each of rare crystals, volatile motes, and exotic gases. Adaptive helps you grow faster on colonies too. -Corvette : stormfire autocannon/torpedo -Destroyer : 1 Kinetic arty/1 flak cannon/1 point defense laser -Cruiser : 2. Envoys are minor leaders that can be assigned to perform various diplomatic tasks. 837. Metaslaves, probably. Stellaris is a sci-fi grand strategy game set 200 years into the future. You can eventually get enough repeatable techs to be able to beat the crisis with 1 system, and then use jump drives to leave the system and beat the crisis. Stellaris Mods Used: Extra Ship Components 3. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 3 Stellaris Tech Id List – C to E. There is great wiki:. My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner)Stellaris. )Galactic Paragons Expansion Features. 8 “Gemini” here ! The galactic council is vast and full of personality! Galactic Paragons expands the Council mechanic, allows leaders you command to amplify your empire's vision, adds additional civics, and much more. The fact that military diplomatic weight is still stronger than this should tell you just how. Point Defense is 8/-/20. AC also have higher tracking and lower range. r/Stellaris • Stellaris Dev Diary #312 - 3. edit: It does seem to have very rare weight according to "techweights phy" command once you have access to tier 2 tech. 26. 8. Recently, a major Stellaris Cepheus update 3. Hello stellaris community, I recently started playing stellaris and got better and better over time. Autocannon house/advanced rules. Colonize As Soon As Possible. Frigate - new ship, between Corvette and Destroyer, missile/torpedo boat. This might eliminate ship clutter and allow the fleets to engage easier. Autocannon vs Railgun is more up for debate for S and M. Defenses should be 1 shield, 2 armor with advanced afterburners. Best. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. By James. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. The key is to do mix fleet. - Nanite weapons and armors. g. In Stellaris there is only ship design and fleet management. I got droids and now synths in a Fanatic Egalitarian empire. More posts you may like. Jul 17, 2021. Start doesnt matter because we will research others later - but im always confused here should i use e. Strangely enough, this makes the Supremacy tradition the best. )”. Against shields only and armor only. regarding the bad "dps": that's wrong actually. 16 comments. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. r/Stellaris • Stellaris Dev Diary #312 - 3. In Stellaris, however, fleet battles are intended. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. My Stellaris mods on Steam Workshop: Stellaris Music Expansion Pack - Over 104 minutes of new. Stellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. - Elysium host worlds will now properly prefer farmers when set to refinery. kinetic are outgunned my kinetic artillery. Before 3. . Devastator Torpedo / Autocannon Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. g. Depending on your empire ethics will determine the interactions available for you. Stellaris官方英文wiki;1. Dec 16, 2016. Hey all, so my fleet power for several of my fleets where reduced from 5 digits to 1 or 2 digits. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. Stellaris Wiki Active Wikis. TBH i wonder what's driven the devs to that decision. Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. I place about 15-20 of each type in my mixed fleets (for a total of 30-40). I have a choice of either taking the Railgun or Autocannon tech branches. Maybe like 1 third auto cannons and 2 thirds rails, since the autocannons are gonna get real close and the bulk of fleet is gonna be ranging from a distance. The in-game guide is useful for a variety of reasons, but still, it won’t offer you the task to colonize other worlds until you’ve achieved a favorable natural resource balance, which you may not achieve for a long time. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. So the ships in stellaris should imho always be attached to a fleet and then we also could have templates for fleets (premade by devs and the possibility to create new ones) and smart building/reinforcing to keep that fleets balance of ships even if not fully reinforced. Double the damage of Titan Lance. 6 added a fleet combat rebalance and ascension path rework plus a new. Autocannon rapid fire question. at which point both options of computer are pretty useless for e. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Autocannon/PlasmaCannon-Corvette: Strengths: Does slightly better than Disruptor-Corvettes against big ships (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster, Swarm Computer Energy Weapons (Lasers, Neutron Launchers etc. 3 auto > railgun The first new concept introduced here is "fleet design. I have 3 Platform builds. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. r/Stellaris. · 5 yr. Therefore, the only time they become as useful as any other weapon system in the game is when your fleet jumps right into a middle of a enemy fleet which result in a close quarter battle. 1. I'm barely winning this war, let…Stellaris Tech Trees. I'm playing Stellaris for the first time and having hard time with an L gate. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. Autocannons Aside from the poor range, is there a reason to use any other weapon? their DPS advantadge is massive. They are only marginally better than other components (questionable, some feel worse). Focus on getting combat computer tech and use swarm. Make them significantly better if we're meant to have a limited quantity. Related Topics. . quite a few of my ships have a missile or two to lower energy use and give it the ability to at least kinda hit at long range. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. The little transfer window that pops up will now ONLY contain that type of ship. Paradox Development Studio, the developers of Stellaris, have realized the respective patch notes in a bid to fix and bring balance to the game. lasers are outgunned by plasmas. I decided to compare 4 main types of weapon against each other on same ship designs. . Most warfare is settled through space combat. Is that for RP purposes or would Memorialists be OP when stacked with other genocidal empire features? Stellaris Real-time strategy Strategy video game Gaming. Early fleets are Corvettes with a single design, 1 flak + 2 laser -> 1 flak + 2 plasma -> 1 flak + 1 plasma + 1 autocannon Then I get Battleships and start. 8. Information from today's Dev stream about 3. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Somehow this planet joined the core sector on its own, so. 6 composition, I advice : Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. One of the systems I have got one and it became active. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You definitely need something to tank, due to minimum range and firing arc. Either way its not possible to actually quantify as the average yield or whether it's a unique yield of weaponry. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 126 ratings.